WorryEscape
The WorryEscape project strengthens the financial skills of students in education and guidance fields through game-based learning. The aim is to develop an escape room game that helps future professionals support young people in managing their personal finances.

Funders
Project information
Implementation time
31.7.2024 – 30.12.2025
Funder
Oikeusministeriö
Research programme
Project type
Themes
Project Manager
Anniina Honkonen, {} {}
Project background
Young people’s financial challenges are increasing, yet future professionals in education and guidance do not always have sufficient skills to teach financial literacy. There was a need for practical and engaging ways to strengthen financial competence during studies. The project set out to bring financial education closer to students’ everyday lives and to create a method that serves both learners and professionals in their work.
Project objectives
- Strengthen their own financial skills and understanding of young people’s everyday money matters.
- Practice financial education methods through concrete examples.
- Develop skills to guide young people in budgeting, digital financial literacy, and understanding credit products.
- Gain access to a ready-to-use, free method for teaching financial literacy to young people.
- Support discussions that promote young people’s financial well‑being.
- Provide an easy tool to start conversations about money.
Project Activities
- Co‑developed an escape room game built around personal finance themes.
- Tested the game with students and young people and collected feedback.
- Created exercises and discussion materials to support guidance situations around the game.
- Examined how young people build financial understanding through peer interaction.
- Published the final WorryEscape escape game for nationwide use.
Project results and outputs
- A free escape room game was created to illustrate real‑life financial situations faced by young people.
- Students gained practical skills for coaching young people in financial matters and delivering financial education.
- Young people’s financial skills improved through shared discussions and game tasks.
- New materials were produced to support teachers and youth workers in post‑game reflection.
- Financial education methods became easier to adopt across different education levels and youth work settings.
Sustainable development goals
Contacts
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