VITO -Virtual reality in education
The Vito project trains teachers to use virtual technology in their teaching. The aim is to encourage teachers across different education levels to try easy-to-use solutions and bring a new dimension to learning.

Funders
Project information
Implementation time
14.5.2023 – 30.12.2025
Funder
OPH
Research programme
Project type
Themes
Project Manager
Teppo Leppälahti
Project background
The possibilities of virtual technology in education are growing, but teachers do not always have the knowledge or skills to use these tools in their everyday work. The project set out to renew teaching by offering easy ways to adopt extended reality and integrate virtual solutions into learning. The need was clear: teachers needed practical support, and students benefited from more diverse ways to learn.
Project objectives
- For teachers:
- Improve the ability to use virtual reality and extended reality applications in their teaching.
- Encourage experimentation with simple virtual solutions to enrich lessons.
- For students:
- Offer new ways to learn and develop virtual skills.
- Provide opportunities to practice individual and group tasks in three-dimensional environments.
- For upper secondary education (general upper secondary schools):
- Support the goals of different subjects with versatile methods based on virtual technology.
- Bring working life closer to students through virtual learning solutions.
Project Activities
- Organized three training programmes with a total of 75 participating teachers.
- Introduced easy-to-use virtual applications and guided teachers in trying them out in practice.
- Trained participants to design their own learning modules that make use of virtual technology.
- Conducted exercises and meetings in three-dimensional virtual environments.
- Published participants’ plans describing teaching experiments that made use of virtual methods.
Project results and outputs
- Teachers gained practical skills for using virtual technology to support their teaching.
- New learning modules utilizing virtual reality were created for different education levels.
- Students’ learning opportunities diversified thanks to virtual exercises.
- Upper secondary education received new ways to explore working life in virtual environments.
- The adoption of virtual technology in schools became easier through clear models and examples.
Sustainable development goals
Contacts
-

Teppo Leppälahti
Senior Lecturer
teppo.leppalahti@laurea.fi
+358 9 886 874 17
You may also be interested
-
Urban Wellbeing Lab
Implementation time:
30.9.2025 – 29.9.2027
Read more: Urban Wellbeing LabResearch programme:
Service Business and Circular Economy -
Varasto – Sustainability Data and Digital Supply Chains in Construction
Implementation time:
30.9.2025 – 29.9.2027
Read more: Varasto – Sustainability Data and Digital Supply Chains in ConstructionResearch programme:
Service Business and Circular Economy